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1. Forums starting to smell - in Ships and Modules [original thread]
Originally by: Dammar Originally by: Aerpe Edited by: Aerpe on 04/10/2007 16:21:15 Blizzards fault, introducing MMORPG to the world Blizzard? What rock have you been living under? I think he meant it in the sense that...
- by Not Bait - at 2007.10.05 23:31:00
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2. Help deciding Empire/Bloodline etc... - in EVE New Citizens Q&A [original thread]
Race/Bloodline only really effects your stats, and stats only effect your training time for various skills. I think you may be confused about this, as you say you want the "best" bloodline for combat, but you don't care how long it might take to d...
- by Not Bait - at 2007.10.04 23:53:00
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3. What does a suicide ganker get? - in EVE New Citizens Q&A [original thread]
He gains 50% of your cargo and fittings when his alt loots your wreck. He loses his ship and half his fittings too. But the loss of an insured tempest to blow up a ship carrying 200m worth of goods will net him somewhere around 65m~. Concord does...
- by Not Bait - at 2007.10.03 20:28:00
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4. Best bet for PvP - in Skill Discussions [original thread]
Originally by: Garrick Konquero Drones aren't actually bugged. They can be pretty sassy little bastards, though, which is what people usually complain about. That may be fixed soon. I would suggest having at least some drone skills. Unless...
- by Not Bait - at 2007.09.19 23:41:00
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5. What happened to Dread Guristas Spawns? - in Missions & Complexes [original thread]
Perhaps this is is the first stage in a grand scheme to fix LP store prices. More likely, you just had a bad week.
- by Not Bait - at 2007.09.09 04:33:00
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6. Missions? Or Careers... - in Missions & Complexes [original thread]
Originally by: Privateer Stern I don't really care if this ship/gun can't fight that ship/gun... this tracking no good for frigate, that missile no good for cruiser... I want to finish the mission before I lose standing with corp. Mayb...
- by Not Bait - at 2007.09.03 15:54:00
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7. Hooray for the completely random sisi muninn boost - in Ships and Modules [original thread]
The Moa thing was clearly a sarcastic response to the Deimos buff. It was phrased almost exactly as the Deimos thread, which made me laugh when I saw it. It's since been edited into just another generic Caldari whine, though. Anyway, the Muninn d...
- by Not Bait - at 2007.08.13 01:18:00
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8. Sort drones out for the love of *** - in Ships and Modules [original thread]
I'd rather they work on the real drone bugs than improve their AI. Things like drones getting stuck on each other, or other common "sticking" bugs are my only issues with them. I figure the forgetful drone AI separates the less competent pilots f...
- by Not Bait - at 2007.08.12 01:05:00
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9. How much DPS is 400 DPS? - in Ships and Modules [original thread]
Edited by: Not Bait on 10/08/2007 21:28:45 Originally by: KD.Fluffy Quote: 400dps is meager for a BC. My Harb does 780dps with drones, and thats with a dual rep tank. Full gank is over 800 dps I want to see a dual rep tank...
- by Not Bait - at 2007.08.10 21:25:00
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10. Every mod has a counter right? - in Ships and Modules [original thread]
Originally by: VB Sarge Not every module has an "anti-module" a lot of modules rely on skill and forethought as the only counter. But having some skill and forethought is too hard.
- by Not Bait - at 2007.08.07 19:24:00
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11. Deimos help - in Ships and Modules [original thread]
Edited by: Not Bait on 03/08/2007 06:30:31 Originally by: Xoduse I'm having a problem patching the Live build up to Sisi, can someone give the deimos' buffs? Was 170 base speed, now 205 Was 12m mass, now 11m Was 950 PG, now 990 An...
- by Not Bait - at 2007.08.03 06:24:00
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12. Deimos help - in Ships and Modules [original thread]
Edited by: Not Bait on 03/08/2007 05:49:45 3x Ion IIs 2x Neutron IIs 1x small nos Mid 1x MWD II 1x Scram 1x Web Low 1x 1600 Tungsten Plate 1x DC II 1x EANM II 1x Explosive Hardener II 2x Mag Stab II Rigs 2x ACR 48.6k effective HP, and cap ...
- by Not Bait - at 2007.08.03 05:45:00
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13. Megathron failing level 3 Blockade. Advice? - in Ships and Modules [original thread]
Trade it in for a Domi.
- by Not Bait - at 2007.08.03 01:45:00
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14. New changes to the sacrilege - in Ships and Modules [original thread]
Edited by: Not Bait on 31/07/2007 23:18:05 Originally by: Sey'ada The cap recharge bonus will be great after the nos nerf. Hell yeah it's great, I was worried that my Mega might not have anything to reliably NOS. Couldn't ask for a...
- by Not Bait - at 2007.07.31 23:14:00
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15. What the nos nerf looks like IN PICTURE - in Ships and Modules [original thread]
So, why didn't you get rid of it in May when you knew how it was being nerfed? It's not like you didn't have any advanced warning, or anything. You made a bad judgment or chose to be uninformed, and that sucks, but suck it up.
- by Not Bait - at 2007.07.31 18:53:00
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16. Question for advanced players - in EVE New Citizens Q&A [original thread]
#2 is probably preferable. It is generally not a good idea to gimp any stat too much, the way you've done with the first char. Combat characters use Int and Mem, too. And you'll need to do a lot of drone training (Mem) if you're flying Gallente. ...
- by Not Bait - at 2007.07.29 19:56:00
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17. T2 Battleship in Kali 3! - in Ships and Modules [original thread]
Originally by: Templer Relleg Hammerhead stated that they wont just be wtfpwnage ships like HAC's So they'll be that and more ?
- by Not Bait - at 2007.07.21 19:08:00
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18. T3 Battleship Attributes/Bonuses - in Ships and Modules [original thread]
Two formation flying bonuses, two defensive bonuses, a jump portal role bonus, and you're set. Hac-like BSes would be a very very bad idea.
- by Not Bait - at 2007.07.21 17:54:00
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19. My first battleship... - in EVE New Citizens Q&A [original thread]
The character you're posting with is about 4 months old, so I'm going to assume most of your gunnery skills aren't maxed. Go with the Domi, the SP requirement to do well in it, no matter what you're doing with it, is very low. Personally, I'd hold...
- by Not Bait - at 2007.07.20 20:13:00
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20. max. training time multiplier - rank - in Skill Discussions [original thread]
Originally by: Wayward Hooligan Go back to WarCraft. Skills with long training times are good. Keeps idiots out of expensive ships and generally keeps the player base more mature. All of the dolts who want instant gratification can't ha...
- by Not Bait - at 2007.07.17 21:57:00
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